Mobile  iPhone  Mag  Podcast Pocket Gamer  LOG IN | REGISTER  Twitter     Forum     Contact Us     RSS Feeds
New to Pocket Gamer? Start here!
ABOUT US
CONTACT US
WHO ARE WE?
ADVERTISE
GAMES ARCHIVE
NEED HELP?
BUY GAMES
BUY MOBILE GAMES
BUY PSP GAMES
BUY DS GAMES
SPECIAL OFFERS
FREE STUFF
COMPETITIONS
MOBILE GAME DEMOS
PSP GAME DEMOS
DS GAME DEMOS
FRIDAY FREEBIE
OUR SITES
POCKETPICKS
POCKETGAMER.fr
POCKETGAMER.biz
OTHER SITES
FREE BINGO
BINGO SITES
ONLINE BINGO
CHINA WHOLESALE
INDUSTRY
MP_gdc10_pg_button
PARTNERS
Metacritic
GameRankings
Pocket Gamer on NewsNow
GamesTracker
dx.net
UK Mobile Pages Directory
GameZone  -
    For Games, reviews, and cheats
PSP  header logo

 PSP PREVIEW

Hands on with PSP's Ratchet & Clank: Size Matters

The transition from console to handheld appears to be going to plan for Sony's odd couple

Product: Ratchet & Clank: Size Matters | Developer: High Impact Games | Publisher: Sony | Genre: Action, Platform | Networking: wireless (adhoc), wireless (network)
I'm getting all teary-eyed as I come (almost) to the end of my E3 Hands On series - partly because Ratchet & Clank: Size Matters was the final game I got my sweaty paws on before the infamous E3 end-of-day trumpet sounded and robot guards marched us out the convention centre at gunpoint. (Actually I made that last bit up.)

Anyhow, despite having played 86 games during the three days of E3, I was glad I pushed on through the pain barrier (!) and got my final five minutes with gun toting rodent-beastie Ratchet and his mechanical companion cum backpack Clank.

Well known for their smooth appearances on PlayStation 2, the R&C games are pretty simple affairs involving a lot of crazy weapons, which deconstruct anything they hit into a cloud of nuts and bolts you collect and use to unlock more crazy weapons.

With such warlike plans in mind, the key feature to check with Size Matters was how well its character and camera control method worked.

Thanks to a strafe movement (controlled on the d-pad), which locked the position of your gun to make sure it was pointing in the same direction as you moved left and right, I'm happy to report the game's basics were solid. The only issue concerned aiming at enemies which weren't on the same level as you, with the 3D control taking some getting used to.

Graphically however, the game was amazing, with colours bursting out from the screen and the expected high level of art styling which mixes 1950's era sci-fi with the cartoon capers not unlike the Futurama TV series

As for other game actions, pressing the triangle button bought up your weapons inventory for quick selection, while the 'X' provided a jump, which becomes Ratchet's traditional glide when double-tapped and held down. The other main action was the square butt, which got Ratchet to use his ratchet - required to open doors and interact with various mechanical contraptions dotted around the level.

So, all-in-all, it appears there would be plenty to look forward to, even though the game's not due for release until early 2007.

Bookmark and Share

Reviewer photo
Jon Jordan 28/6/2006
Have your say! Related stories  
BE THE FIRST TO COMMENT
Please enter your name and leave your comment below