Brawl Stars' latest balance update focusses mainly on characters with a little Showdown tweak
Because balance is important
It's nice to see that Supercell's still making a conscious effort with Brawl Stars as the latest update changelog has been released on the game's Reddit.
After realising the fact they'd focussed a bit too much on win-rates, thus leading to other elements to be thrown off balance, the latest update shows a lot of character tweaking. Check it out below:Hold up Brawlers! New character balance changes are incoming. See the full list here. -> https://t.co/PO7c6X3or9 pic.twitter.com/RpiJWVHotH — Brawl Stars (@Brawl_Stars) August 16, 2017
- Shelly
- Reload time increased to 1.5s (from 1.25s)
- Main attack range decreased to 6.66 tiles (from 7.66 tiles)
- Main attack shells are spread further apart
- These changes to Shelly will make her less useful as a generalist who can survive all situations. The reload time increase will make sure she cannot fight endlessly. A bit less range and larger spread to her main attack will make her less effective at medium range and poking.
- Piper
- Main attack damage decreased to 440 (from 460)
- Super damage decreased to 200 (from 300) per grenade
- Decreasing her damage should make her a bit weaker and more manageable. We also felt that her Super was too devastating for an escape, and this should reign it in a bit.
- Jessie
- Main attack damage increased to 160 (from 140)
- Super rate of fire improved. Scrappy (her turret) now shoots faster, time between shots to 0.25s (from 0.35s) and bullet speed increased by 33%
- With Scrappy’s new charge up time, this boost makes Scrappy more powerful and versatile with more effective area control. Increasing Jessie's main attack damage now makes her a more viable Brawler.
- Crow
- Both main attack and Super damage increased to 80 (from 60) per knife.
- Poison damage decreased to 80 (from 90)
- We found that Crow lacked great finishing power after his targets were poisoned. This buff makes Crow’s knives more deadly each time they hit.
- Dynamike
- Main attack damage increased to 180 (from 160) per dynamite stick
- Super damage increased to 540 (from 500)
- Both main attack and Super projectiles deploy faster; explode time decreased to 1.4s (from 1.5s)
- We think giving him more firepower and a faster deploy time will make him more fun to use.
- Barley
- Main attack and Super damage increased to 140 (from 120) per tick
- Main attack bottles fly 16% faster
- Super bottles fly 8% faster
- Beefing up his firepower should make Barley more viable in every game mode. His bottles felt a bit too slow before and now they are much punchier.
- Bo
- Reload time decreased to 1.7s (from 2s)
- Decreasing Bo's reload time gives him more area-denial ability and strengthens his role as a ranged, area-denial tank.
- Colt
- Main attack bullets fly 9% faster and range increased to 10.66 tiles (from 10 tiles)
- Colt was a little bit overshadowed by Ricochet and we think these changes give his main attack a bit more punch (and his ego a little boost!)
- Bull
- Reload time increased to 1.6s (from 1.5s)
- Giving Bull a slight increase in his reload speed will keep his attack a bit slower than Shelly’s.
The Showdown game mode is also getting a little love as the Power Up box damage boost is decreasing from 15% to 10%.