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A Dark Room creator reckons more developers need to 'place emphasis on content'

Substance not style

A Dark Room creator reckons more developers need to 'place emphasis on content'
|
iOS
| A Dark Room

Developers need to stop worrying about flashy aesthetics and start focusing on what matters. Yep, solid and engrossing content.

According to the creator of the iOS version of A Dark Room (a text-based game that centres on resource management, story, and exploration), modern developers are sometimes guilty of prioritising style over substance.

Speaking about his own creative experience over on our sister site PocketGamer.biz, A Dark Room maestro Amir Rajan believes that a small helping of self-restraint can help give a game more focus, clarity, and meaning.

Removing the noise

"Only using word is a wonderful constraint," Rajan said. "I wish more creators would place emphasis on content."

"Given that A Dark Room is completely text based, putting lipstick on a pig, by placing flashy graphics, explosions, or sound effects wasn't an option.

"The constraint removed the 'noise' giving Michael [Townsend] and I clarity, and as a byproduct, the game and player received clarity too."

If you'd like to read more about the making of A Dark Room, click here.

Chris Kerr
Chris Kerr
What do you call someone who has an unhealthy obsession with video games and Sean Bean? That'd be a 'Chris Kerr'. Chris is one of those deluded souls who actually believes that one day Sean Bean will survive a movie. Poor guy.