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PocketGamer.biz Week That Was: Puzzle & Dragons hits a million in the US, Zynga's in need of friends, and Android tablets overtake iPad

The past 7 days in bite-sized portions

PocketGamer.biz Week That Was: Puzzle & Dragons hits a million in the US, Zynga's in need of friends, and Android tablets overtake iPad
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There's been a lot of thought paid recently into what it means to really 'make it' in the mobile games industry.

Earning millions of dollars from a game is clear indicator of success, but what if the game is creatively lacking?

Can a developer responsible for a by-the-numbers success that follows every rule of monetising efficiently and intelligently be viewed as one who's 'made it'?

Certainly - but so, too, can the hardscrabble indie developer who's barely scraped together a few thousand dollars from downloads of a rich, story-driven game that pushes the boundaries of what players are expecting from a mobile experience.

Ultimately, the answer to what it takes to make it in the modern mobile games industry lies in how you, personally, choose to define success.

Unfortunately, we can't do that for you - but we can give you a good look back at the week that was.

Tools and platforms Funding, start ups and acquisitions Industry voices Monetisation
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Matthew Diener
Matthew Diener
Representing the former colonies, Matt keeps the Pocket Gamer news feed updated when sleepy Europeans are sleeping. As a frustrated journalist, diehard gamer and recovering MMO addict, this is pretty much his dream job.