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PocketGamer.biz Week That Was: iPhone gamepads are go, Puzzle & Dragons hits new milestone and Clash of Clans eyes up Asia

The past 7 days in bite-sized portions

PocketGamer.biz Week That Was: iPhone gamepads are go, Puzzle & Dragons hits new milestone and Clash of Clans eyes up Asia
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For all E3's hype and histrionics, few announcements in recent weeks promise to have a bigger impact on the games industry as Apple's decision to green light gamepads for iOS.

This quiet bombshell was dropped during WWDC and, in truth, commentators are still trying to fathom just what it may mean for traditional home consoles and, perhaps more immediately, unconsoles like Ouya.

Naturally, there are supporters and detractors on both sides of the Apple fanbase - but few are questioning that the new, standardized API support is a profound piece of news for the mobile community to wrap its head around.

With only a blurry photo of a prototype to look at, it's safe to say we have some time left to think about what this means for mobile, console, and unconsole gaming.

So let's put such ruminations on hold for a while longer and take a look back at the week that was.

Tools and platforms Industry voices Monetisation User acquisition and retention Funding, start ups and acquisitions
Matthew Diener
Matthew Diener
Representing the former colonies, Matt keeps the Pocket Gamer news feed updated when sleepy Europeans are sleeping. As a frustrated journalist, diehard gamer and recovering MMO addict, this is pretty much his dream job.