If you're looking to get down with a bit of Luxor marble-popping, this Nintendo 3DS port probably isn't the best way to go about it.
It's a pretty underwhelming version of the classic casual match-three puzzler, and unless playing the game on 3DS is an utter necessity I'd recommend that you grab it on a different platform.
The core gameplay remains the same. A line of marbles roll along a set path, and you have to pop them all before they reach the pyramid. You do this by firing additional marbles in a straight line up the screen, and attempting to match three or more of them together.
Worth taking a lux?The game is still entertaining after all these years, thanks to a difficulty curve that ramps up to hectic proportions and power-ups that keep the action twisting and turning throughout.
There are plenty of additional elements to play around with as well. You've got a rank that builds up throughout the Adventure mode, while achievements can be unlocked by completing specific tasks.
And there's a Survival mode, which essentially keeps getting harder and harder until you bail, and saves your highest score for each level.
Lux or notBut this 3DS port is lacking in so many ways. The resolution is the main cause for concern, as a previous version of the game has simply been squished down onto the 3DS screen with the additional consequence that there are two large pillars on either side of the action.
There's also no 3D whatsoever, despite the fact that the game is being sold as a 3DS eShop game rather than a DSiWare game. And if you were thinking that you could look past all of these problems if only there were online leaderboards, you're out of luck.
Luxor is a fine game, but this 3DS port has had barely any thought put into it. You'd do well to pick it up elsewhere.