I love Final Fantasy. Not in a scary, follow-it-home-from-work-and-call-it-in-the-middle-of-the-night kind of way. I love it like a brother, or a particularly repetitive pet cat. It's a simple template, yes, and for some people it's immensely frustrating, but the stories, the running jokes, and the calm flow of the game is something really special. It almost offers no challenge, really - your characters inevitably get better, and the difficulty curve is usually quite tame. But you're not playing it for the challenge, you're playing it because it's Final Fantasy. Because there are cats that dance, and camp villains.
There is a point to this, hold on.
Pocket Gamer reviewed IV, V and VI and loved them all, and the thing that occured to me whilst journeying through Final Fantasy VI was how well the retro graphics came out on the GBA's modest screen. Crisp, bright but still with that 2D charm. The GBA is, in many ways, an ideal format for rereleasing classics that are ten or fifteen years old (and people still lap it up, leading to the huge emulation scene on the newer handheld consoles).
But my question is this - do you think it's fair to charge so much for these games? Is it fair to make people pay as much now for a game as it was ten years ago? Or should these games be released at much cheaper prices to reflect their age?
Indeed, do you really care for old games at all, or would you prefer people concentrated on making something new?
For me, retro gaming is a great by-product of the current generation of games consoles - I'm about to finally invest in a homebrew kit for my DS so I can enjoy the likes of SCUMM VM and get to revisit some of my favourite adventure games. I think it compliments perfectly the new, exciting designs and games of today. But it is just money for old rope?