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Are tilt controls a fad?

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Are tilt controls a fad?

Postby Fraser » Thu Nov 27, 2008 3:13 pm

It's clear that Apple did not have gaming specifically in mind when the iPhone's accelerometer was added. True it's turned out to be pretty good in some ways, but for many genres, it's far from the best control solution and for many of the games that do seem to make sense with it, the calibration is less than pixel perfect (yes, we are looking at you Super Monkey Ball).

That said, the entire gaming world seems to be going crazy for tilt controls just now, not least in the handheld realm where Sony Ericsson has launched the gaming centric motion sensing F305 and both Sony and Nintendo are both sniffing around a few eyebrow raising patents.

But has the iPhone been the catalyst for an innovation that handheld gaming doesn't need?

Are tilt controls merely a short term novelty for handheld gaming?

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Re: Are tilt controls a fad?

Postby hunter_alien » Fri Nov 28, 2008 12:57 pm

I think that tilt controls can become more then just gimmicky extras. IMO they have a pretty good chance at becoming a necessity in future hand-held systems just like rumble is for consoles at this point. And lets be honest, they do add to many games value. Now I dont believe that the Iphone is the future of hand-held gaming but the tilt controls actually work well... they are actually better IMO in racing games then the touch-screen controls. And in many puzzle games they could work well to... or for puzzle solving in more complex games ( lets say action/adventures, paltformers etc. ). Yes, there is definatly a future for tilt controls, and I would be ready to bet that both Sonys and Nintendos upcoming hand-helds will include this feature.
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Re: Are tilt controls a fad?

Postby GideonB » Fri Nov 28, 2008 5:29 pm

Yes and no. Tilt controls are mostly a fad, but they can make games better, instead of hamper them. I think that the gaming community would be better off without these tilt controls, but usually when I played the games that used them, it was hard to understand.
Take for instance Yoshi's Universal Gravitation, a game using a tilt motion sensor. It didn't understand the idea of tilt control and didnt work properly. The companies will use tilt control for users benefit, but then wouldn't that be classified as a fad? My idea on tilt controls generally unless done RIGHT is that, yes tilt controls are a fad. They are just used to entince users but half the time they dont work right.
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Re: Are tilt controls a fad?

Postby SetsFireToPoshHammer » Wed Dec 03, 2008 10:07 am

I agree with hunter, I think tilt controls are better for racing games than the touchscreen. The only problem is, from where I'm sitting, it's still just the lesser of two evils and for the majority of games, a solid button is much more apt than a touchscreen or an accelerometer. That said, it's not like I think those types of controls aren't suited to gaming full stop, just not necessarily for the majority of typical genres (racing, FPS etc.). I don't see any reason why tilt controls can't work in more suited genres, the puzzler Aurora Feint is a great example of tight tilt integration as is SciFly (more aerial combat games please). As to whether or not they are a fad or not, I think it's too early to tell.
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Re: Are tilt controls a fad?

Postby Accelorata Jengold » Wed Dec 03, 2008 10:14 am

I agree that buttons tend to work best in gaming, though the addition of another interface can work really well in tandem, the DS is solid proof of that. When it comes to mobile gaming however, I have to say, I don't miss using the numerical pad to play games. A touchscreen and accelerometer, though not necessarily the best tailored handheld gaming solution, is still preferable to using horribly small, fiddly little keys. Some handsets are better than others, but for someone with big flat digits like me, pressing the right button in a mobile game on a traditional handset tends to be a bit hit and miss.

As to whether tilt controls are a fad, I'd say yes, I think as time goes on, the iPhone will increasingly rely on the touchscreen and less so on the accelerometer. That said, I still don't think that will stop at least one of either Sony or Nintendo (or maybe both) including an accelerometer in their next handheld console.
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Re: Are tilt controls a fad?

Postby Bludhavenn » Mon Mar 02, 2009 11:58 pm

It's definitely a dual-edge blade. It may improve the gameplay of some games, while ruining others. And you have to take into consideration that some games are actually based on tilting.
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