It's clear that Apple did not have gaming specifically in mind when the iPhone's accelerometer was added. True it's turned out to be pretty good in some ways, but for many genres, it's far from the best control solution and for many of the games that do seem to make sense with it, the calibration is less than pixel perfect (yes, we are looking at you Super Monkey Ball).
That said, the entire gaming world seems to be going crazy for tilt controls just now, not least in the handheld realm where Sony Ericsson has launched the gaming centric motion sensing F305 and both Sony and Nintendo are both sniffing around a few eyebrow raising patents.
But has the iPhone been the catalyst for an innovation that handheld gaming doesn't need?
Are tilt controls merely a short term novelty for handheld gaming?
It's all yours people...













