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A failure or a Success?

Discuss Nokia's N-ticing gaming phone here

A failure or a Success?

Postby Segamak » Mon Jul 31, 2006 6:30 pm

Which one do you feel he gage falls in to....Sure, 3 million units can't be bad, but at the same time, what about the damage it has done to Nokia's brand? :o
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Postby Mandark » Mon May 28, 2007 1:31 pm

If you go to the N-Gage Arena forums and read the keen discussions by quite a lot of people world-wide, it's hard to say that it was a total failure. It just wasn't the success that Nokia hoped for.

The first handset had some poor design issues but it had a lot of features. The second QD handset looked fine. There wasn't good developer support in the end. They were probably concerned with N-Gage sales. I think the price needed to be more like £50 rather than £130, so the kids and parents might choose it over established handhelds.

So overall the pundit and business opinion is that it was a failure and most N-Gages are probably gathering dust. But I've read that Nokia might well have made their money back even if they didn't break into the mobile gaming market successfully. We'll have to see how they do with their second go.
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Postby Owain » Mon May 28, 2007 1:50 pm

They actually sold about 2million N-Gages I believe. The trouble with the phone model is that you only get a small percentage playing more than a couple of games. So 2 million sounds a lot, but if people played/bought on average 3 games, that's 6 million sales to go between all the games released (at least 30-40 titles? a guess).

The new model is better in that Nokia will sell millions of smartphones. Of course, what it's lost is the decent controls etc. Hopefully they can slip out at least one game-favouring phone, like the SE walkman phone with fire buttons?
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Postby HG VAMPIRE » Tue May 29, 2007 9:58 am

It was a big sucess for the whole mobile game industry. nokia did the biggest campaign in mobile entertainment beside jamster for mobile games so it was good.

the consumer who bought the phone downloaded also more mobile games so it was also good for them. the problem beside design issues where the missing distribution network, etc.
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Postby Owain » Wed May 30, 2007 2:00 pm

The shame is those design issues seems so avoidable. I spoke to company execs at the time, and they just seemed to have this entire blindspot to what they were asking people to do with their phones. If it could have been more phonelike when phone whilst retaining the inherent game capabilities (even if a shade more expensive) we'd be having a different conversation I think. They always needed to get the early adopters with that device, and early adopters werne't turned on by it.

A brave attempt that got a lot right, but might have done so much better.
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Postby splat » Sat Jun 02, 2007 1:11 am

guess we have to wait and see how the software Ngage launch goes in October (or whenever it's posed to happen)
you're all pusillanimous pussyfoots
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Postby Owain » Sun Jun 03, 2007 10:05 am

Who is your avatar, splat? He looks like a used car salesman?
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Postby splat » Sat Jun 16, 2007 3:20 pm

how dare you talk about about Spiro Agnew, the 39th vice president of the US of A in such a manner
you're all pusillanimous pussyfoots
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