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How to ensure your colony thrives in Gizmonauts - tips, tricks, and hints

If you build it, they will come

How to ensure your colony thrives in Gizmonauts - tips, tricks, and hints
|
iOS
| Gizmonauts

Backflip Studios's latest release, Gizmonauts, is a great little title. But, you may find you need a spot of help every now and then.

Luckily for you, then, Pocket Gamer's on hand to walk you through the game's various challenges, and to help you get the most out of this colony-building title.

Below, you'll find out how to play the game as efficiently and effectively as possible; enjoy more premium currency for free more regularly; and unlock the secrets of the levelling system.

Thank me tomorrow.

The usuals

As I noted in my review of the game, Gizmonauts doesn't so much push the boundaries as lean gently up against them. You can, therefore, take a few of the lessons you've learnt in other freemium titles into this game.

As always in these types of games, it's a great idea to keep things neat and tidy. The default, zoomed-out view can make icons denoting that Snax (robot food) are ready or that Robux (the in-game soft currency) are available slightly difficult to spot. Consequently, arranging all your money-making Zones in rows will make the process of finding these icons a little easier.

Unlike some titles in the genre, your Snax-producing buildings won't telegraph the fact that they aren't making goods for you. Because of this, ensure you begin manufacturing Snax as soon as you've collected them. They're really useful to you - more on this later.

Of course, you should also maximise the time you spend during each play session by executing as many actions as humanly possible after loading the game up.

There's no energy system in Gizmonauts, so go wild and do as much as you can with the resources you have. You can quickly earn more currency if you're smart. So, if you've got spare Robux left, go create another robot or grind out a few more Snax.

Aim for the skies

Goals are given to you for a reason: they're meant to show you everything the game has to offer and encourage you to reach for the stars.

The game's designers help you reach those lofty goals by rewarding you for your actions with Crystals, the game's premium currency. Obviously, you won't be getting too many Crystals for your actions, but they do build up over time. So, complete as many Goals as you can each day.

The XP system in place opens up new areas of the world to expand into, and the ability to access more types of Zones.

Space is at a premium early in the game, so buy up land straight away. Once constructed, these new areas will be full of plant life, which takes time to clear. However, once in a while you'll be awarded a free accessory for doing so, so it's definitely worth it.

Accessories are a funny old business. They're barely explained in the game, but by using them wisely you can powerfully augment your robots.

Affixing anything from drilling bits to a fun hat onto your droid can give it boosts in specific areas. If you're tailoring one of your robots to fight in the arena, then a large hammer that gives your attack strength a buff might give you the winning edge over harder opponents.

Breeding and evolving

To see any real improvements, though, you'll have to level-up your robots with Snax (see, I said we'd come back to these, didn't I?).

You produce Snax so that you can feed them to your inhabitants. Feed them enough, and they'll level-up. At first, there's no immediate feedback as to why you might want to do this, other than being told that your 'bots become "more powerful".

The reality is that for every level your robots ascend, the better they'll be in combat, and, more importantly, the quicker they'll produce Robux for you when set to work. Even going up a handful of levels will result in a remarkable improvement in fighting and productivity.

As soon as you breed and deploy a robot, you'll want to spend a few hundred Snax on buffing up these attributes.

At level 5, you'll be able to breed your 'bots together to create different types of 'bot which, again, may well beget better workers or fighters. Get a few level 10s on the go, and you'll be laughing.

Know any more brilliant tips and tricks for Gizmonauts? Let the rest of the Pocket Gamer community know in the comments box below.
Peter Willington
Peter Willington
Die hard Suda 51 fan and professed Cherry Coke addict, freelancer Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.