In Battleheart Legacy, you never need to restrict yourself to one of type RPG class.
Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet.
But there's no way of knowing what skills you can learn from each master, until you dump a bunch of coins in their coffers and boost the required skills.
Which is where we come in, with a complete skill tree from each class.
Heroes in the necromancer class can raise fallen enemies to do their bidding, rip the spirits from foes, or just drive rival warriors insane. Here's how to find an appropriate teacher.
Head to the Necromancer's Keep to the north of the map, and enter through the forbidden library.
Wander to the wooden door at the back of the library to enter the dungeon. Fight your way through to the very back room, which contains a skull, sitting on the table. Grab the skull, open the treasure chest, and exit to the world map.
Go to the Mage Academy tower, which is just to the south of the Necromancer's Keep.
Walk into the room to the west to find the Necromancer. Be nice and he'll teach you some handy magic spells and skills. Like…
Raise Skeleton |
Intelligence |
Endurance |
Charisma |
Gold |
10 |
- |
7 |
50 |
Manifest a skeleton warrior for 10 seconds from the remains of a fallen enemy. You can have multiple skeletons, though you can't exceed 5 companions. (1 sec cooldown) |
Tainted Blood |
Intelligence |
Endurance |
Charisma |
Gold |
12 |
- |
8 |
75 |
Increases your resistance to both holy and unholy damage by 25%. (Passive) |
Wandering Plague |
Intelligence |
Endurance |
Charisma |
Gold |
14 |
- |
9 |
100 |
Applies an everlasting poison to your target. When this target dies, the plague can transfer to another nearby foes. (30 sec cooldown) |
Withering |
Intelligence |
Endurance |
Charisma |
Gold |
16 |
- |
10 |
125 |
Increases the critical strike chance of all periodic damage effects by 10%. (Passive) |
Summon Mummy |
Intelligence |
Endurance |
Charisma |
Gold |
19 |
- |
11 |
150 |
Conjures a powerful mummy, which is highly durable and deals heavy damage. (15 sec cooldown) |
Corpse Explosion |
Intelligence |
Endurance |
Charisma |
Gold |
22 |
- |
12 |
175 |
Up to 3 nearby corpses explode violently, dealing fire damage to their still-living allies. (10 sec cooldown) |
Army of Doom |
Intelligence |
Endurance |
Charisma |
Gold |
25 |
- |
13 |
200 |
Increases the health and duration of your summoned minions by 50%. (Passive) |
Dark Harvest |
Intelligence |
Endurance |
Charisma |
Gold |
28 |
7 |
13 |
225 |
Destroy a nearby corpse and consume its life energy, healing you. (10 sec cooldown) |
Cursed Knowledge |
Intelligence |
Endurance |
Charisma |
Gold |
32 |
7 |
14 |
250 |
Increases the damage you deal to undead creatures and constructs by 15%. (Passive) |
Mass Hysteria |
Intelligence |
Endurance |
Charisma |
Gold |
35 |
7 |
17 |
275 |
Your target and all surrounding enemies are consumed by madness, attacking each other for 6 seconds. (30 sec cooldown) |
Soul Mass |
Intelligence |
Endurance |
Charisma |
Gold |
37 |
9 |
19 |
300 |
Generates a cloud of malevolent spirits which seek out and explode upon the nearest enemy, dealing unholy damage. (12 sec cooldown) |
Aura of Disease |
Intelligence |
Endurance |
Charisma |
Gold |
39 |
12 |
20 |
325 |
You are surrounded with a cloud of infection which deals poison damage to all nearby enemies. (Passive) |
Slay Living |
Intelligence |
Endurance |
Charisma |
Gold |
43 |
13 |
22 |
350 |
Attempts to instantly destroy your target. If the effect fails, the target instead takes minor unholy damage. Ineffective on some enemies. (15 sec cooldown) |