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B-Boy hip-hops onto PSP

Get popping and locking in Sony's dopest PSP creation yet

B-Boy hip-hops onto PSP
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PSP
| B-Boy

Like the rest of the human race, you've probably looked on in envy at the seemingly otherworldly physical prowess of b-boy crews as they cork spin, sweep swipe and elbow freeze with consummate ease.

And while we're not into the habit of achieving anything without effort, an equally valuable philosophy is being able to realize when something is decidedly out of reach.

In other words, train as we might, we'll never be b-boys. So we'll just pretend instead.

And would you believe it, Sony is now even making that bit easy for us. B-Boy, due in September, enables you to gain style and respect through 21 international stages, ranging from street battles to the World Championships stage.

Getting to the top means mastering some 800 motion captured moves, and you better practice because you'll be building up a crew and using the game's dynamically controlled 'fighting' system to face off 40 rivals along the way, including real-world b-boy stars such as Crumbs, Kamel, Hong10, Ivan 'The Urban Action Figure', Lillou and Mouse.

In B-Boy's Life mode you upgrade and customize your character as you progress. Should your breaking needs be more immediate, however, simply head for the game's arcade options, which offer both computer and wireless multiplayer battles.

To ensure this is the real deal, Sony (regular sponsor of b-boy championships) has got legendary and original b-boy Crazy Legs to not only feature in the game but also to work closely with the development team, and it has licensed more than 40 contemporary hip-hop and classic funk tracks to be mixed and scratched by the in-game DJs.

Expects a head-, feet- and hands-on B-Boy update as soon as we get the opportunity to get our power moves down.

Joao Diniz Sanches
Joao Diniz Sanches
With three boys under the age of 10, former Edge editor Joao has given up his dream of making it to F1 and instead spends his time being shot at with Nerf darts. When in work mode, he looks after editorial projects associated with the Pocket Gamer and Steel Media brands.